Wiki/Custom Enchantments
Custom Enchantments
A complete reference for the custom enchantments currently available in the catalog.
Info
This section lists what each enchantment does, its maximum level, and the item types it can be used on.
| Enchantment | Max Level | Usable On | Effect |
|---|---|---|---|
| Executioner | 5 | SWORDS, AXES | Deal increasing bonus damage as an enemy approaches death. |
| Point Blank | 5 | BOWS, TRIDENTS | Deal more projectile damage at close range. |
| Gravity Well | 4 | BOWS, TRIDENTS | Pull nearby enemies toward the struck target. |
| Soul Eater | 5 | WEAPONS | Killing blows restore health based on the victim's max health. |
| Plunder | 5 | WEAPONS | Elite kills can duplicate one random natural drop. |
| Last Stand | 3 | CHESTPLATES | Surviving a lethal hit leaves you at one health and grants brief resistance. |
| Shockwave | 5 | CHESTPLATES, SHIELDS | Heavy incoming hits can knock nearby enemies away. |
| Magnet | 5 | TOOLS, WEAPONS, FISHING_RODS | Pull nearby item entities toward you while the item is held. |
| Momentum | 5 | WEAPONS | Consecutive hits on the same target build damage, then reset. |
| Titan Slayer | 5 | WEAPONS | Deal more damage to targets with very high maximum health. |
| Ambush | 5 | WEAPONS, BOWS | Deal heavy bonus damage to undamaged targets. |
| Duelist | 5 | SWORDS, AXES | Deal more damage when your target has no nearby allies. |
| Echo Strike | 5 | WEAPONS | Repeat part of your hit one second later. |
| Adversity | 5 | WEAPONS | Deal more damage for each empty armor slot. |
| Skillbound | 5 | WEAPONS | Combat levels directly amplify this weapon. |
| Affliction | 5 | WEAPONS, BOWS | Deal more damage for each status effect on the target. |
| High Ground | 5 | BOWS, TRIDENTS | Projectiles deal more damage for each block above the target. |
| Ricochet | 5 | BOWS, TRIDENTS | Projectile hits can echo into a second nearby enemy. |
| Hunter’s Mark | 5 | BOWS, TRIDENTS | Repeated projectile hits mark a target for increasing damage. |
| Chain Reaction | 5 | WEAPONS, BOWS | Killing an enemy damages other enemies around it. |
| Bounty Hunter | 5 | WEAPONS, BOWS | Elite and boss kills award bonus Combat XP. |
| Bloodbath | 5 | WEAPONS | Rapid multikills restore health. |
| Equilibrium | 5 | ARMOR | Reduce only large incoming hits. |
| Stonewall | 5 | CHESTPLATES, LEGGINGS | Standing still for two seconds reduces incoming damage. |
| Sanctuary | 5 | ARMOR | Avoiding attacks for ten seconds strengthens your next defense. |
| Guardian Angel | 5 | CHESTPLATES | Taking damage can heal the weakest nearby player. |
| Second Wind | 5 | CHESTPLATES | Periodically heal while below 35% health. |
| Ward | 5 | CHESTPLATES | Slowly build absorption while out of combat. |
| Masterwork | 5 | UNIVERSAL | Amplify every stat granted by this item's reforge. |
| Wayfarer | 5 | BOOTS | Exploration levels amplify movement speed. |
| Geologist’s Rhythm | 5 | PICKAXES | Consecutive ore breaks build temporary mining fortune. |
| Scholar | 5 | TOOLS | Rare block breaks create a burst of the matching skill XP. |
| Surveyor | 5 | PICKAXES | The first ore you mine in each chunk drops extra resources. |
| Trophy Hunter | 5 | FISHING_RODS | Rare fishing catches grant a large Fishing XP bonus. |
| Backstab | 5 | SWORDS | Deal bonus damage while attacking from behind the target. |
| Skybreaker | 5 | WEAPONS | Deal bonus damage while you are airborne. |
| Stampede | 5 | AXES, MACE | Sprinting attacks gain bonus damage. |
| Crowd Control | 5 | WEAPONS | Gain damage for each nearby enemy when surrounded. |
| Equalizer | 5 | WEAPONS | Deal more damage when the target has a higher health percentage than you. |
| Vengeance | 5 | WEAPONS | Recent incoming damage empowers your retaliation. |
| Relentless | 5 | WEAPONS | Rapid kills build temporary damage stacks. |
| Severance | 5 | SWORDS, AXES | Add a small amount of reliable flat damage. |
| Warforged | 5 | WEAPONS | Smithing levels amplify this weapon. |
| Artisan Edge | 5 | WEAPONS | Crafting levels amplify this weapon. |
| Pathfinder Edge | 5 | WEAPONS | Exploration levels amplify this weapon. |
| Primal Edge | 5 | WEAPONS | Taming levels amplify this weapon. |
| Alchemist’s Fury | 5 | WEAPONS | Alchemy levels amplify this weapon. |
| Earthshaper | 5 | AXES, MACE | Mining levels amplify this weapon. |
| Timberborn | 5 | AXES | Woodcutting levels amplify axes in combat. |
| Harvest Wrath | 5 | HOES | Farming levels amplify hoes in combat. |
| Undertow | 5 | TRIDENTS | Fishing levels amplify tridents. |
| Architect’s Might | 5 | WEAPONS | Building levels amplify this weapon. |
| Defender’s Oath | 5 | WEAPONS | Defense levels amplify this weapon. |
| Spellsteel | 5 | WEAPONS | Enchanting levels amplify this weapon. |
| Fleetblade | 5 | SWORDS | Agility levels amplify this weapon. |
| Aerialist | 5 | WEAPONS | Acrobatics levels amplify this weapon. |
| Death Knell | 3 | WEAPONS | A stronger but slower-scaling execution enchant. |
| First Blood | 3 | SWORDS, BOWS | A focused opening strike against untouched enemies. |
| Nemesis | 3 | WEAPONS | Specialize in damaging high-health elite targets. |
| Eclipse | 3 | WEAPONS, BOWS | Strongly amplify attacks against heavily afflicted targets. |
| Overdrive | 3 | WEAPONS | Build fewer but more powerful consecutive-hit stacks. |
| Afterimage | 3 | WEAPONS | A rarer delayed strike with a larger echo. |
| Singularity | 3 | BOWS, TRIDENTS | Create a compact, powerful pull around a projectile target. |
| Constellation | 3 | BOWS, TRIDENTS | Fire a stronger echo into a nearby second target. |
| Crouching Fortress | 5 | LEGGINGS, SHIELDS | Sneaking reduces incoming damage. |
| Phalanx | 5 | CHESTPLATES, SHIELDS | Nearby scoreboard teammates reduce incoming damage. |
| Deflection Matrix | 5 | ARMOR, SHIELDS | Reduce damage from projectile impacts. |
| Retribution | 5 | CHESTPLATES | Return a small fixed strike to direct attackers. |
| Phoenix Oath | 2 | CHESTPLATES | A rare, high-certainty lethal-hit rescue. |
| Rallying Light | 5 | CHESTPLATES | Taking damage may heal the weakest nearby teammate. |
| Mending Heart | 5 | CHESTPLATES | Dropping to critical health grants regeneration. |
| Lifebloom | 5 | CHESTPLATES | A slower but stronger low-health passive heal. |
| Aegis Engine | 5 | CHESTPLATES | Build a larger absorption reserve after extended peace. |
| Pressure Valve | 5 | ARMOR | Strongly soften only extremely heavy hits. |
| Rooted | 5 | CHESTPLATES, LEGGINGS | Longer stillness provides stronger damage reduction. |
| Armistice | 5 | ARMOR | Extended nonaggression grants a powerful first defense. |
| Pulse Guard | 5 | CHESTPLATES, SHIELDS | Occasionally emit a wide defensive knockback pulse. |
| Perfect Balance | 5 | BOOTS, LEGGINGS | Add custom dodge chance while this armor is equipped. |
| Iron Soul | 5 | ARMOR | Add armor toughness while this armor is equipped. |
| Vital Current | 5 | CHESTPLATES, HELMETS | Increase all incoming healing while equipped. |
| Pack Guard | 5 | ARMOR | Increase damage dealt by your tamed companions. |
| Trailstep | 5 | BOOTS | Increase step height while these boots are equipped. |
| Far Reach | 5 | TOOLS | Increase block interaction range while held. |
| Bulwark Reservoir | 5 | WEAPONS | Kills build a capped reserve of absorption. |
| Deep Memory | 5 | PICKAXES | Longer ore streaks build a greater duplication chance. |
| Frontier Claim | 5 | PICKAXES | Claim a stronger first-ore bonus in unexplored chunks. |
| Revelation | 5 | TOOLS | Rare block breaks grant a larger skill XP burst. |
| Polymath | 5 | TOOLS, WEAPONS, FISHING_RODS | Increase all IncogRPG skill XP while held. |
| Prospector | 5 | PICKAXES | Add IncogRPG mining fortune while held. |
| Arborist’s Boon | 5 | AXES | Add IncogRPG woodcutting fortune while held. |
| Green Thumb | 5 | HOES | Add IncogRPG farming fortune while held. |
| Angler’s Legend | 5 | FISHING_RODS | Trophy catches grant an enormous Fishing XP bonus. |
| Tidal Luck | 5 | FISHING_RODS | Add IncogRPG fishing fortune while held. |
| Apothecary | 5 | HELMETS, CHESTPLATES | Increase healing power and consumed-potion duration. |
| Marksman Focus | 5 | BOWS, TRIDENTS | Increase custom projectile damage while held. |
| Critical Mass | 5 | WEAPONS, BOWS | Increase custom critical damage while held. |
| Surgical Precision | 5 | WEAPONS, BOWS | Increase custom critical chance while held. |
| Blood Pact | 5 | WEAPONS | Increase custom lifesteal while held. |
| Beast Chorus | 5 | ARMOR | Greatly increase damage dealt by tamed companions. |
| Reforging Genius | 5 | UNIVERSAL | Amplify this item's reforge through a focused late-game enchant. |
Acquisition
Player-accessible entries are listed below. Some enchantments can appear from enchanting tables, generated loot tables, or rare mob drops. Mob drops come only from relevant mobs that spawned naturally in the world and were killed by a player; mobs created by spawners, spawn eggs, commands, plugins, or other player-made methods do not qualify. Mob-drop chances increase with each player kill of the relevant naturally spawned mob and cap at 5% unless a fixed chance is listed.
| Enchantment | How to Obtain |
|---|---|
| Executioner | Preloaded at L2 on Bloodforged Blade (Reach Combat level 50). |
| Point Blank | Enchant a book at an enchanting table. Chance: 3% per table enchantment. |
| Gravity Well | Rare loot-table drop. Chance: 1% per generated loot table. |
| Soul Eater | Rare loot-table drop. Chance: 1% per generated loot table. |
| Plunder | Rare drop from Piglin Brute. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Last Stand | Rare loot-table drop. Chance: 1% per generated loot table. |
| Shockwave | Rare drop from Piglin Brute. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Magnet | Preloaded at L1 on Earthshaper Trowel (Reach Excavation level 50). |
| Momentum | Preloaded at L1 on Windrunner Boots (Reach Agility level 50). |
| Titan Slayer | Preloaded at L2 on Sovereign Relic (12% drop from a player-killed Warden; 3% drop from a player-killed Wither; Complete Living Legend, Master Collector, or Lord of the Sea; Looting increases both chances by 0.75% per level). |
| Ambush | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Duelist | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Echo Strike | Rare loot-table drop. Chance: 1% per generated loot table. |
| Adversity | Rare drop from Husk. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Skillbound | Rare loot-table drop. Chance: 1% per generated loot table. |
| Affliction | Rare drop from Drowned. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| High Ground | Preloaded at L1 on Skyglass Bow (Reach Archery level 30). |
| Ricochet | Rare drop from Enderman. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Hunter’s Mark | Rare loot-table drop. Chance: 1% per generated loot table. |
| Chain Reaction | Rare loot-table drop. Chance: 1% per generated loot table. |
| Bounty Hunter | Rare drop from Elder Guardian. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Bloodbath | Rare drop from Zoglin. Fixed chance: 5%. |
| Equilibrium | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Stonewall | Rare drop from Guardian. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Sanctuary | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Guardian Angel | Rare loot-table drop. Chance: 1% per generated loot table. |
| Second Wind | Rare loot-table drop. Chance: 1% per generated loot table. |
| Ward | Preloaded at L1 on Bastion Crest (Reach Defense level 25). |
| Masterwork | Preloaded at L2 on Artisan Emblem (Reach Crafting level 75). |
| Wayfarer | Rare drop from Enderman. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Geologist’s Rhythm | Preloaded at L1 on Deepcore Charm (Reach Mining level 25). |
| Scholar | Preloaded at L2 on Arcane Codex (Reach Enchanting level 50). Preloaded at L1 on Scholar Scroll (Craft it from paper, lapis lazuli, and an experience bottle; Complete Growing Reputation or XP Student). |
| Surveyor | Preloaded at L2 on Wayfinder Compass (Reach Exploration level 50). |
| Trophy Hunter | Preloaded at L2 on Sovereign Relic (12% drop from a player-killed Warden; 3% drop from a player-killed Wither; Complete Living Legend, Master Collector, or Lord of the Sea; Looting increases both chances by 0.75% per level). |
| Backstab | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Skybreaker | Enchant a book at an enchanting table. Chance: 3% per table enchantment. |
| Stampede | Enchant a book at an enchanting table. Chance: 3% per table enchantment. |
| Crowd Control | Rare drop from Husk. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Equalizer | Rare drop from Guardian. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Vengeance | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Relentless | Rare loot-table drop. Chance: 1% per generated loot table. |
| Severance | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Warforged | Preloaded at L1 on Forgeheart Hammer (Reach Smithing level 50). |
| Artisan Edge | Preloaded at L2 on Forgeheart Hammer (Reach Smithing level 50). |
| Pathfinder Edge | Preloaded at L1 on Wayfinder Compass (Reach Exploration level 50). |
| Primal Edge | Rare drop from Hoglin. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Alchemist’s Fury | Rare drop from Witch. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Earthshaper | Preloaded at L2 on Earthshaper Trowel (Reach Excavation level 50). |
| Timberborn | Rare drop from Zombie. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Harvest Wrath | Rare drop from Skeleton. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Undertow | Rare drop from Strider. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Architect’s Might | Preloaded at L2 on Architect’s Scepter (Reach Building level 50). |
| Defender’s Oath | Preloaded at L2 on Bastion Crest (Reach Defense level 25). |
| Spellsteel | Rare loot-table drop. Chance: 1% per generated loot table. |
| Fleetblade | Rare drop from Spider. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Aerialist | Preloaded at L2 on Cloudstep Boots (Reach Acrobatics level 50). |
| Death Knell | Rare loot-table drop. Chance: 1% per generated loot table. |
| First Blood | Rare drop from Pillager. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Nemesis | Rare loot-table drop. Chance: 1% per generated loot table. |
| Eclipse | Rare loot-table drop. Chance: 1% per generated loot table. |
| Overdrive | Rare loot-table drop. Chance: 1% per generated loot table. |
| Afterimage | Preloaded at L1 on Cloudstep Boots (Reach Acrobatics level 50). |
| Singularity | Rare loot-table drop. Chance: 1% per generated loot table. |
| Constellation | Rare loot-table drop. Chance: 1% per generated loot table. |
| Crouching Fortress | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Phalanx | Rare drop from Ravager. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Deflection Matrix | Enchant a book at an enchanting table. Chance: 2% per table enchantment. |
| Retribution | Rare drop from Creeper. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Phoenix Oath | Rare loot-table drop. Chance: 1% per generated loot table. |
| Rallying Light | Rare drop from Witch. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Mending Heart | Rare drop from Slime. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Lifebloom | Rare loot-table drop. Chance: 1% per generated loot table. |
| Aegis Engine | Rare loot-table drop. Chance: 1% per generated loot table. |
| Pressure Valve | Rare drop from Creeper. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Rooted | Rare loot-table drop. Chance: 1% per generated loot table. |
| Armistice | Rare drop from Endermite. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Pulse Guard | Rare loot-table drop. Chance: 1% per generated loot table. |
| Perfect Balance | Rare loot-table drop. Chance: 1% per generated loot table. |
| Iron Soul | Rare drop from Blaze. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Vital Current | Rare drop from Elder Guardian. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Pack Guard | Preloaded at L1 on Beastcall Horn (Reach Taming level 50). |
| Trailstep | Preloaded at L2 on Windrunner Boots (Reach Agility level 50). |
| Far Reach | Rare loot-table drop. Chance: 1% per generated loot table. |
| Bulwark Reservoir | Rare loot-table drop. Chance: 1% per generated loot table. |
| Deep Memory | Rare loot-table drop. Chance: 1% per generated loot table. |
| Frontier Claim | Preloaded at L1 on Architect’s Scepter (Reach Building level 50). |
| Revelation | Preloaded at L1 on Arcane Codex (Reach Enchanting level 50). |
| Polymath | Preloaded at L1 on Artisan Emblem (Reach Crafting level 75). |
| Prospector | Rare drop from Zombie Villager. Starts at 0.01% and increases by 0.01% per player kill of that mob type, up to 5%. |
| Arborist’s Boon | Preloaded at L1 on Verdant Sigil (Reach Woodcutting level 25). |
| Green Thumb | Preloaded at L2 on Harvest Idol (Reach Farming level 25). |
| Angler’s Legend | Preloaded at L2 on Tidecaller Rod (Reach Fishing level 50). |
| Tidal Luck | Preloaded at L2 on Tidecaller Rod (Reach Fishing level 50). |
| Apothecary | Preloaded at L2 on Apothecary Flask (Reach Alchemy level 50). |
| Marksman Focus | Preloaded at L2 on Skyglass Bow (Reach Archery level 30). |
| Critical Mass | Rare loot-table drop. Chance: 1% per generated loot table. |
| Surgical Precision | Rare loot-table drop. Chance: 1% per generated loot table. |
| Blood Pact | Preloaded at L2 on Bloodforged Blade (Reach Combat level 50). |
| Beast Chorus | Preloaded at L2 on Beastcall Horn (Reach Taming level 50). |
| Reforging Genius | Preloaded at L1 on Reforging Core (Craft it from echo shards, amethyst, and a diamond; Rare drop from Ravagers and Elder Guardians; Complete the Reforged achievement). |
This page lists the custom enchantments currently available in the catalog.